Overview

BIND is a slow-paced atmospheric puzzle game inspired by the Moirai, the three sisters of fate in Greek mythology. The game follows the player solving puzzles connected to their thread of life through three stages: Birth, Life and Death.

My responsibilites included:

  • Providing creative vision for a team of 12 students.
  • Designing all three levels and their progression.
  • Designing most of the puzzle concepts and directing their implementation.
  • Using blockouts to test spatial layout, scale, player movement and readability.
  • Creating progression charts for programmers and artists.
  • Iterating on puzzle design based on playtesting.
  • Writing the narrative.
  • Making a trailer for the game’s release.
Role

Game Director | Level & Puzzle Designer

Team Size

12

Engine

Unity

Project Duration

7 weeks

Level Design Highlight:
Designing a level around a metaphor

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The Big Oxmox advised
her not to do so, because there
were thousands of devious Semikoli

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