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Hi, I'm Attila Puzder

I recently graduated from IT University of Copenhagen with the badass title of Master of Games. During my years there, I worked on dozens of academic and game projects, from tiny prototypes built to test an idea to finished releases on itch.io and Steam.

I love concepting and planning out playspaces and then figuring out how that space can become an experience. Level design is my main thing, with puzzle design as a close second. I also love the interplay between the two, where I can build spaces that make players think, experiment, and discover solutions in their surroundings.

My background is a mix of game design, filmmaking, and 3D art. These skills support my level design in many ways, from quickly blocking out ideas in 3D to framing a view, directing a player’s attention or telling stories through the spaces players move through.

 

When I’m not making games, I’m usually consuming some other kind of creative work. I love movies, books, comics, writing stories, and playing or composing music. I’ve played in several bands and projects in various roles, but bass will always be my spiritual animal. ♡

And surprise, surprise, I also play a lot of games!