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Attila Puzder

Level & Game Design Portfolio

Open The Drowning Village Project Breakdown

Game Jam Projects

Snailien Assault  |  2026

LEVEL DESIGNER  |  ENVIRONMENT ARTIST
First-person shooter

Snailien Assault is an FPS made for GMTK Game Jam 2026, where I designed a level around the game’s delayed, momentum-based shooting mechanic.

I followed a fast-paced level design process: defining the core gameplay beats, iterating with paper prototypes, creating a digital layout, and building the blockout in Unity.

After the blockout was tested and approved, I put on my artist hat to create most of the environmental assets.

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The Inferno Complex  |  2025

GAME & LEVEL DESIGNER | NARRATIVE DESIGNER | 3D ARTIST
Top-down shooter

The Inferno Complex is a top-down shooter created for GMTK Game Jam 2025. The theme was loop, and the game represents it both mechanically and narratively.

My role as the designer was to turn the core idea into a cohesive level structure, progression system, and narrative framework, all while staying within the limits of the scope.

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University Projects

The Colony Stands For All  |  2025

GAME DIRECTOR  |  WRITER  |  DESIGN LEAD
Narrative Investigation

The Colony Stands for All is a dialogue-based investigation game set in a royal palace of an anthropomorphic ant colony.

The game was developed as a 3 week vertical slice project and it was my most ambitious attempt to date at writing, designing and directing a branching narrative.

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NukerZ  |  2025

GAME DESIGNER  |  PROGRAMMER
Critical game

NukerZ is a piece of playable media, an interactive statement to inspire critical thinking regarding the increasing military spending habits of leaders across the globe. The game is not designed to entertain in the traditional sense, its satirical tone is meant to provoke reflection and a bit of discomfort in the player. That’s also why it doesn’t have a win condition.

The gameplay of NukerZ combines a physics-based system with the rules of Jenga.

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Colotron  |  2024

GAME & LEVEL DESIGNER  |  PROGRAMMER
2D Platformer

Colotron is a personal project I started for a programming course at ITU where I experimented with developing and designing 3 levels for a 2D platformer.

The game’s core mechanic is the ability to change color, allowing the player to interact only with platforms and objects of the same colour.

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