Attila Puzder
Level & Game Design Portfolio
Game Jam Projects
5
Snailien Assault | 2026
LEVEL DESIGNER | ENVIRONMENT ARTIST
First-person shooter
Snailien Assault is an FPS made for GMTK Game Jam 2026, where I designed a level around the game’s delayed, momentum-based shooting mechanic.
I followed a fast-paced level design process: defining the core gameplay beats, iterating with paper prototypes, creating a digital layout, and building the blockout in Unity.
After the blockout was tested and approved, I put on my artist hat to create most of the environmental assets using Blender and Substance Painter.
4
The Inferno Complex | 2025
GAME & LEVEL DESIGNER | NARRATIVE DESIGNER | 3D ARTIST
Top-down shooter
The Inferno Complex is a top-down shooter created for GMTK Game Jam 2025. The theme was loop, and the game represents it both mechanically and narratively.
My role as the designer was to turn the core idea into a cohesive level structure, progression system, and narrative framework, all while staying within the limits of the scope.
University Projects
Solo
NukerZ | 2025
GAME DESIGNER | PROGRAMMER
Critical game
NukerZ is a piece of playable media, an interactive statement to inspire critical thinking regarding the increasing military spending habits of leaders across the globe. The game is not designed to entertain in the traditional sense, its satirical tone is meant to provoke reflection and a bit of discomfort in the player. That’s also why it doesn’t have a win condition.
The gameplay of NukerZ combines a physics-based system with the rules of Jenga.
Solo
Colotron | 2024
GAME & LEVEL DESIGNER | PROGRAMMER
2D Platformer
Colotron is a personal project I started for a programming course at ITU where I experimented with developing and designing 3 levels for a 2D platformer.
The game’s core mechanic is the ability to change color, allowing the player to interact only with platforms and objects of the same colour.













