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Attila Puzder

Level & Game Design Portfolio

Open The Drowning Village Project Breakdown

BIND  |  2025-2026

GAME DIRECTOR   |   DESIGN LEAD   |   WRITER
Atmospheric puzzle adventure

BIND is a slow-paced, atmospheric puzzle game where players follow the thread of their life through a liminal realm between death and rebirth. The gameplay focuses on solving puzzles that affect the environment, all built around the thread as the core element.

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Xibalba  |  2024-2025

DESIGN LEAD   |  LEVEL DESIGNER   |  3D ARTIST
Exploration horror

I was lead game and level designer on Xibalba, a mythological horror adventure game that won Best Student Game at Spilprisen 2025, the national awards show of the Danish game industry.

Other than designing the system, puzzles and levels, I actively collaborated with our producer to maintain scope, creative direction and narrative development.

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Game Jam Projects

Snailien Assault  |  2026

LEVEL DESIGNER  |  ENVIRONMENT ARTIST
First-person shooter

Snailien Assault is an FPS made for GMTK Game Jam 2026, where I designed a level around the game’s delayed, momentum-based shooting mechanic.

I followed a fast-paced level design process: defining the core gameplay beats, iterating with paper prototypes, creating a digital layout, and building the blockout in Unity.

After the blockout was tested and approved, I put on my artist hat to create most of the environmental assets using Blender and Substance Painter.

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The Inferno Complex  |  2025

GAME & LEVEL DESIGNER | NARRATIVE DESIGNER | 3D ARTIST
Top-down shooter

The Inferno Complex is a top-down shooter created for GMTK Game Jam 2025. The theme was loop, and the game represents it both mechanically and narratively.

My role as the designer was to turn the core idea into a cohesive level structure, progression system, and narrative framework, all while staying within the limits of the scope.

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University Projects

The Colony Stands For All  |  2025

GAME DIRECTOR  |  WRITER  |  DESIGN LEAD
Narrative Investigation

The Colony Stands for All is a dialogue-based investigation game set in a royal palace of an anthropomorphic ant colony.

The game was developed as a 3 week vertical slice project and it was my most ambitious attempt to date at writing, designing and directing a branching narrative.

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NukerZ  |  2025

GAME DESIGNER  |  PROGRAMMER
Critical game

NukerZ is a piece of playable media, an interactive statement to inspire critical thinking regarding the increasing military spending habits of leaders across the globe. The game is not designed to entertain in the traditional sense, its satirical tone is meant to provoke reflection and a bit of discomfort in the player. That’s also why it doesn’t have a win condition.

The gameplay of NukerZ combines a physics-based system with the rules of Jenga.

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Colotron  |  2024

GAME & LEVEL DESIGNER  |  PROGRAMMER
2D Platformer

Colotron is a personal project I started for a programming course at ITU where I experimented with developing and designing 3 levels for a 2D platformer.

The game’s core mechanic is the ability to change color, allowing the player to interact only with platforms and objects of the same colour.

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