The Drowning Village is a first-person survival horror level set in an isolated fishing village, inspired by recent games of the Resident Evil series.
I designed the level from concept to playable blockout, focusing on controlled player progression, pacing, combat encounters and player guidance.
This project showcases my entire design workflow, including:
- Text-based initial planning of gameplay and level progression;
- Gathering references;
- Creating early sketches and charts;
- Drafting top-down plans;
- Greyboxing and setting up level geometry;
- Using visual techniques to help players navigate (lighting, leading lines, shapes & colors, landmarks etc.);
- Designing encounters.
Team Size
Solo
Engine
Unreal Engine
Project Duration
3 weeks
Playthrough and level design breakdown video:
Blockout
Timelapse of the blockout phase.